Feel the Pulse.

Feel the Pulse.

Speculative Design Brief

Experience Activation, Storytelling, Design Strategy

Tools: Affinity Photo, Figma, Google Slides, Gemini

Duration: 48 hours


Designing a Pop-up experience for FILA's limited edition shoe

Context

FILA is launching a limited-edition shoe in Mumbai. They want to create a 10 meter × 10 meter pop-up store that excites sneakerheads and casual shoppers alike, while showcasing FILA’s brand story of movement, culture, and creativity.



Challenge
Design a small but powerful journey where tech, space, and story come together. Focus on the following:


  • How would you design the visitor journey for both a 10-minute passerby and a 30-minute engaged fan?


  • Where in the space would you introduce tech experiences?


  • How can the pop-up feel immersive, shareable, and modular, despite the small footprint?


  • What benchmarks or quick primary research would you look at before designing this experience?



Deliverable

A single presentation or concept output (deck, storyboard, sketch, or lo-fi prototype) that clearly communicates:

  • The overarching theme (e.g., “Future of Movement”)


  • The visual flow of the visitor journey (10-min vs 30-min) with tech touchpoints


  • The concept of interactivity - what happens when someone enters/engages with the experience


  • A quick sketch, flow, or mockup showing how the pop-up would look and feel

Jump to Ideation

Jump to Ideation

The Solution

Feel the Pulse.


A pop-up experience for the limited edition shoe Pulse Runner.

Feel the Pulse.


A pop-up experience for the limited edition shoe Pulse Runner.

Clarifying Goals

Before conducting discovery for the user space and further ideation, we will address the main objectives of this project. Making an experience that combines themes of FILA’s brand story and increasing Pulse product sales are the two most important goals here.

Understanding our audience

Our end users will define everything about this experience – from what pulls them in all the way to delivering suitable creative technology for the brand. But who are they?

Let’s lead with the assumption that we are primarily dealing with adults, given the shoe is also aimed towards the modern working adult who has a busy yet active lifestyle. This broadly includes ages 22 - 33 (working professionals that balance activity (running, jogging, gym visits, light hikes) and recreation (hangouts, non-demanding travel, etc.) We can focus on two profiles within this user group: 

The Sneaker-head


Regular runner. Consistently exercises in their schedule.

  • Has knowledge of good shoes and is always looking to upgrade.

  • Has separate/special shoes for running and work. Does not mix the two.

  • Tries to improve running gait, speed, balance, and similar metrics 

The Casual Shopper


Regular runner. Consistently exercises in their schedule.

  • Has knowledge of good shoes and is always looking to upgrade.

  • Has separate/special shoes for running and work. Does not mix the two.

  • Tries to improve running gait, speed, balance, and similar metrics 

Finding a connection

Since we are building an experience for casual shoppers as well as sports enthusiasts, we need to find a connection between the collective audience and FILA. This is what pulls them in, establishes relatability, mobilises both first-time and returning customers, and acts as an anchor point for the ideation of experiences. In short, we need to know this to reach our previously stated goals.


Therefore, Why should people care about FILA? Why this shoe?


Approach:

We'll frame a brand message that resonates with the customers’ personal narrative using the brand story, shoe details, and user profiles.

A common theme naturally comes up in the messaging: “No matter what occasion, FILA has that pair of shoes you can always trust.”

COMPETITIVE RESEARCH, TRENDS

In the wider business:


What are the latest kind of experiences being done for sports retail?

Some basic google searching reveals sports experiences widely apply AI (eg. generative systems) and often allow a component of personalisation for every person.

How can we differentiate and stay ahead of the curve?

Footwear stores are often short of space, in which case our 10m x 10m large space can be utilised to explore long-distance paths/spaces with the shoe. This can be combined with a generative feature to tap into a truly immersive journey.



For FILA:


What is our budget?

Since the brief has no current mention of the budget, this solution assumes no constraints as of now.

Has the brand done any past experiences? What can we learn from that? Do we have any past data?

After conducting some research on this, data on past brand experiences by FILA could not be found. This still remains an important enquiry for any brand we are marketing for.

Ideation

Every Beat of Life

Experience #1

Dynamic Screen displaying activity prediction

Dynamic Screen displaying activity prediction

Interactive Floor with generative visuals

Interactive Floor with generative visuals

Person runs, jogs, etc.

Person runs, jogs, etc.

An interactive floor + LED screen identify and visualise any scenario in which Pulse Runner can be used. When customers move on the floor, while wearing Pulse, their motion and body posture is analysed to generate a space/location around them. The prediction is identified in realtime on a large screen adjacent to the floor. Whilst participants engage with all kinds of motion on the floor in their shoes, distant passersby are drawn in by the dynamic screen (main hook for all onlookers).


If a customer starts running across the floor, they see a running track unfolding in front of them. Jogging creates a ground similar to a road/street layout. Or, invite multiple people! Explore any activity in Pulse and imagine it with you in every occasion, every place (drives home brand message).

Feel the Pulse

Experience #2

Pulse Runner Outsole engraving

Pulse Runner Outsole engraving

Grid of textures

Grid of textures

Tablet for information on the experience, interaction instructions

Tablet for information on the experience, interaction instructions

Haptic Floor

Haptic Floor

A haptic experience, this installation is designed to highlight the textures of surfaces Pulse can perform on.


A 3x3 grid of texture patterns is displayed within a kiosk, inviting customers to touch every patch. Each surface is transformed into its distinct haptic feedback, as felt through the circular elevated plate structure/haptic floor.


The haptic floor can also have a shape carved out in the center matching the outsole of Pulse. This allows visitors of any shoe size to see the way Pulse specifically handles contact with a range of surfaces. 


This experience taps into a deeper aspect of the shoe, focusing on our loyal customers/sneakerheads


Scalability: If there are constraints in budget or low technical feasibility, a simple TV screen can display animations of how the shoe outsole performs against each surface (in place of floor).    

A haptic experience, this installation is designed to highlight the textures of surfaces Pulse can perform on.


A 3x3 grid of texture patterns is displayed within a kiosk, inviting customers to touch every patch. Each surface is transformed into its distinct haptic feedback, as felt through the circular elevated plate structure/haptic floor.


The haptic floor can also have a shape carved out in the center matching the outsole of Pulse. This allows visitors of any shoe size to see the way Pulse specifically handles contact with a range of surfaces. 


This experience taps into a deeper aspect of the shoe, focusing on our loyal customers/sneakerheads


Scalability: If there are constraints in budget or low technical feasibility, a simple TV screen can display animations of how the shoe outsole performs against each surface (in place of floor).    

3x3 Grid of textures

(Made using Nano Banana)

Example Look/Feel (inspired by a real life implementation)

weAR your style

Experience #3

This experience allows customers to envision any outfit of choice, with FILA’s shoes, in an AR mirror. Customers can now associate events, festivals, and social scenarios with Pulse – shoes trusted in every moment of life.


For potential buyers and sneakerheads: Add your creative outfits to your digital community using the exclusive QR code in your box. Earn points for showcasing your community’s aesthetics, and grab a discount on FILA’s new shoe products.


For potential customers (no purchase) or casual shoppers: Save your AR outfits to your email for future reference; come again to a FILA factory outlet with any specific look in mind. (Conversion to returning customer)

FLOOR PLAN

Residual spaces of 1 or 2 metres are left to maintain space for moving around, have some margin for equipment/wiring/setup, etc. 


An alternative can be having stanchions along the entire length of AB and DC, that can ensure a fixed physical journey (interested people coming from any direction have to go through one designated entry and exit point).

FINAL VISUALISATION

FINAL VISUALISATION

All of the above is speculative work in response to a hypothetical brief by an example brand. I am not affiliated with the company, nor is this work intended to represent a real product made by the company, and is just a work of fiction.